
Game Name: Kingdom Hearts Re:Chain of Memories
Series: Kingdom Hearts
Developer: Square Enix
Date Released in US: December 2, 2008
Country of Origin: Japan
Genre: Action-Adventure
Average Length: 25-35 hrs
First Played In/On: October 2025
Platform Played On: Xbox Series X
Rating: 7/10
This game was... complicated... I did enjoy the story a lot, Namine's a really cool character, and the gameplay did have potential... but it was definitely wasted. A lot of the cool gameplay elements only came in during Riku's story, but even then you're locked to a specific set of cards each floor. Grinding for room cards was the WORST when playing Sora's story. It can take SO LONG to get a specific color card if you don't have a roulette card. It becomes not fun once you have to spend a good chunk of your playtime just running between rooms and hoping you get the drop you want. The deck building was also a bit annoying at times. I like the idea of building a deck, I love customization in games, but it gets a bit useless when you can just have a bunch of Keyblade cards and spam Sonic Blade. But, I can see the appeal for more seasoned Re:COM players to make an actually huge, min-maxed deck and beat the shit out of bosses. Unfortunately, I did not have that motivation when playing. Despite that, I think that Marluxia's third phase is one of the coolest bosses in the series, and Castle Oblivion is a really cool setting. Just kind of unfortunate that they're in a game that I don't really care for. I definitely don't care to 100% the game anytime soon. I would definitely recommend it to huge KH fans since the story is really important, but I don't think I would recommend it to anyone just starting out.
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